About T&T

Click here for the 2016 T&T Team Handbook

T&T Information

The Junior Olympic (JO) program includes levels 1-10.  In Arizona, athletes begin competition at level 4 in Trampoline, Tumbling and Double Mini.  An athlete may enter the JO program at level 8 or below depending upon the coaches’ assessment of the athlete. However, once an athlete competes at a level, he/she must meet all mobility requirements in order to move up to the next level.  The current US JO Routines are explained in the following sections: Tumbling, Trampoline and Double Mini.

Tumbling

In all levels of power tumbling there are 2 passes performed on a progressive rod tumbling strip.  At Level 4 (both passes) and Level 5/6  (the first pass) must begin with a power hurdle instead of a run.  This helps to develop proper technique and allows the athlete to become a strong tumbler. These passes that do not have a somersault as the last skill, must end in a rebound.  The rebound is judged as to how well it was blocked.  The term "blocked" means that the preceding back handspring was performed in a different manner than the technique of using back handsprings to gain speed.  This allows the tumbler to push his/her body into the floor (block), stopping their horizontal momentum and rebounding high above the ground, much more efficiently than a mere jump.

Level 4 & 5 athletes master the back handspring, which is the basis for all power tumbling.  In level 6 the athlete will master a series of back handsprings and then is introduced to beginning somersaults in the second pass.  In level 7, somersaulting in a full 8-skill pass is introduced.  The athlete must also perform one whip salto in the 2nd pass.  As the athlete advances through the levels, the skill choices increase and so does the level of difficulty.   In levels 7-10, both passes begin with a run. Level 8 introduces bounding whips and now has the choice to end the 2nd pass with wither a back tuck, straight or full twist.  In levels 8, 9 and 10 the first pass is a compulsory pass designed to train the athlete for double somersaults.  Level 9 masters twisting by performing up to 2 full twists in a somersault.   Level 10 athletes now have two optional passes in addition to the compulsory pass.  Within the 5-skill pass and the 8-skill pass, athletes are expected to perform a double back or a double full twist. 

In tumbling, long, stretched, back handsprings are desired.  They should move rapidly and rhythmically down the center of the tumble strip.  The ending somersault should be blocked and performed very high and show a kick out of the tuck or pike position.  Whip saltos should be performed at or below shoulder height. The pass must end in a 2-foot landing.

Three judges evaluate the tumbling pass from a 10.0 start value and deduct for performance faults (from 0-0.5) on each skill.  They also judge the landing.  The superior judge instructs the panel of any additional deductions.  All three scores are flashed and tallied for the pass total.  The score from both passes are added for the final score.  Beginning in level 8, the degree of difficulty (DD) is added to each pass total. 

Trampoline

In levels 4-7 athletes perform one 10-bounce compulsory routine.  In

levels 8, 9 &10, the athlete performs one 10-skill compulsory routine and a 10-skill voluntary routine. The position requirements are the same as for DM. All positions must be closed!  This means that on any tuck position the athlete must touch their legs below the knees on the shins.  They also must touch their toes or lower shins/ankles on all pike or straddle positions.  Athletes must kick out of all tucked or piked saltos.  Arms must be close to the body at other times.  In addition, the height of the jump, and maintaining that height throughout the routine is very important.  An athlete should try to perform all the skills in one location and not travel about the trampoline bed.  To begin a routine an athlete may take as many preparatory bounces as needed as long as they begin the routine within 1 minute from the time the superior judge salutes.  An athlete may either end the routine on the last bounce or he/she may take one out bounce in a stretched position.

Another important aspect of judging trampoline is the phase of the skill in which the position is shown. The athletes should show the position (tuck, pike, or straight) at the top of the skill (between 10 and 2 o'clock) followed by a press-out.  The press-out or kick out should take place by vertical, even on multiple somersaults.  The press-out position is a straight body with head neutral and arms pressing down to the side.

Three judges evaluate the trampoline pass from a 10.0 start value and deduct for performance faults (from 0 to 0.5) on each skill.  They also judge the landing.  The superior judge will instruct the panel of any additional deductions to make.  All three scores are flashed and tallied for the final score.  No degree of difficulty is added since levels 5-7 are compulsory routines.  Levels 8, 9 &10 will receive degree of difficulty for the 2nd routine only.

Double Mini 

Double mini (DM) is an event where an athlete performs one skill on to the trampoline bed and one skill as a dismount off of the trampoline bed.  Since only two skills are performed, height, form in the air, and the landing are extremely important.  All positions must be closed!  This means that on any tuck position the athlete must touch the legs below the knees on the shins.  Athletes also must touch their toes or lower shins/ankles on all pike or straddle positions.  Athletes must kick out of all tucked or piked saltos.  Arms must be close to the body at other times.  The phase in which the athlete performs the skills is also important (see trampoline).

There are two types of mounts allowed for the first skill.  A mounter is when an athlete jumps onto the slanted mounting bed of the DM and immediately performs a skill that lands on the upper bed (spotter / dismount bed) of the DM.  A spotter is when an athlete jumps onto the slanted mounting bed of the DM and does a straight jump that lands on the upper bed of the DM and then performs a skill that also lands on the same bed.  There is a red penalty zone that separates the slanted bed from the upper bed.

Athletes perform 2 compulsory passes in levels 5-7. Three judges evaluate each DM pass from a 10.0 start value and deduct for performance faults (0-0.5) on each skill.  They also judge the landing.  The superior judge will instruct the panel of any additional deductions to make.  All three scores are flashed and tallied for the pass total.  The score from both passes are added for the final score.    For levels 8-10 the athlete performs 2 voluntary passes and will receive DD in addition to their performance scores.

New this year is the additional landing zone deductions.   Athletes should land in the target zone A for no deductions.  If they land in Zone B or Zone C there are severe penalties.